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Perk (Skirmisher): Perk (Skirmisher): Movement speed modified while holding on-perk weapons.Perk (Resistance): Better (cleaner) camera effects when taking damage from Bloat's bile or Siren's scream attacks.Damage resistance is also applied at the same attack that triggers Parry. Melee speed applied on all melee weapons. Perk (Parry): Extra damage applied on all on-perk weapons (not only on melee) or damage types.For this skill's damage calculation order refer to step 5 of " ZEDs - Damage To Take" mechanic. Perk (Massacre): 30% extra damage applied on light attacks of all melee weapons (excluding Pulverizer's explosion and HRG Blast Brawlers).
#Killing floor 2 prestige 5 full
Perk (Dreadnaught): At full health with just few points of passive damage resistance it is possible to survive after falling from any height.Perk (Butcher): Extra damage applied on all on-perk weapons or damage types.Perk (Berserker Rage): Effective radius - 10 meters, AI pause duration - 5 seconds.Passive (Nightvision): Nightvision drains battery as fast as flashlight.For example: Butcher, Parry and Massacre together will reduce the duration of melee animation to 1 - 1 x 0.2 - 1 x 0.05 - 1 x 0.05 = 0.7 which will increase attack speed by 1 / 0.7 = 1.43 times. The bonuses are additive, each next bonus decreases the duration of animation by its value multiplied with the weapon's default duration variable. Attack speed modification (skills): All melee attack speed bonuses do not affect speed directly but rather change the duration of melee animation, the duration gets shorter by skill value hence speed gets faster by (1 / ( 1 - 1 x skill value)) times.Any DOT on this perk lasts for 20% less time.
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10% from the passive and -30% from the Parry skill will give total resistance of 40%.
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The VLAD-1000 Nailgun gives Berserkers a lightweight, inexpensive option to combat long-range threats and soften larger groups of lesser ZEDs, the HRG Teslauncher offers on-demand EMP damage, and the Eviscerator acts as a hybrid of both melee and a gun, with the ability to block and dole out ranged damage. Though your main forte is melee weapons, you are not entirely useless against long-ranged ZEDs. Parrying is essential to keeping your health high enough to stay in the fight longer, and outright mandatory with the level 15 Parry skill, as its bonus damage reduction and damage increase will make bringing ZEDs down much easier.Īvoid Bloats, Sirens, and Husks if you can: Bloats have high health and their bile will make effectively hitting and blocking near impossible, Sirens are difficult to approach without them screaming and bypassing your parries, and Husks can use a devastating kamikaze attack when low on health. Your tankiness and high damage potential will carry you over them as they fruitlessly attempt to whittle your high health down. Focus on Scrakes, Fleshpounds, and ZEDs at a small-enough checkpoint you can bodyblock with.